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Older DOS programs
Showing all messages in thread #1010808190 Windows 2000 Annoyances Discussion Forum
The following are all of the messages in this thread (31 in all), shown in chronological order. Click any message subject to view that message by itself or to view the thread hierarchy.
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Older DOS programs
Friday, January 11, 2002 at 8:03 pm Posted by Andrew
(1 messages posted)
I have a question about My
extra-cool DOS game won't run under Windows:
I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
These games refuse to run under Windows 2000 at all, instead (in the case of games)
locking up while going through the initialization routines (eg. Doom's scrolling
periods during init). In the case of my compiler, any attempts to run the compiled
programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
before I changed operating systems.
Video is fine, as the compiler has no problems with it, and the games all use low-res
modes or VESA drivers handled by the card itself. They all ran under Windows 98
(exact same computer and parts).
Is there any sort of work-around or fix I can use, seems to how I've never seen an
option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
weeks, and I'll probably partition off a space for Windows 98 and the older programs,
but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs
Friday, January 11, 2002 at 10:20 pm Posted by Lazerus
(284 messages posted)
There isn't, even the command prompt in Windows 2000 is an emulation of DOS and not
actual DOS. There is no work around for this, you'll need to dual boot with a 9x
platform that still supports DOS. DOS has gone the way of the dinosaurs, won't anything
be running I bet in the next couple of years.
Regards
Lazerus
On Friday, January 11, 2002 at 8:03 pm, Andrew wrote:
>I have a question about My
>extra-cool DOS game won't run under Windows:
>
>
>I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
>compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
>These games refuse to run under Windows 2000 at all, instead (in the case of games)
>locking up while going through the initialization routines (eg. Doom's scrolling
>periods during init). In the case of my compiler, any attempts to run the compiled
>programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
>before I changed operating systems.
>Video is fine, as the compiler has no problems with it, and the games all use low-res
>modes or VESA drivers handled by the card itself. They all ran under Windows 98
>(exact same computer and parts).
>
>Is there any sort of work-around or fix I can use, seems to how I've never seen
an
>option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
>Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
>weeks, and I'll probably partition off a space for Windows 98 and the older programs,
>but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs
Saturday, January 12, 2002 at 5:41 am Posted by Curt R
(1315 messages posted)
Generally you can get older legacy (DOS) programs to run in 2000 by tweaking the
_default.pif file or by creating a custom .pif file for the program. As for programs
you're testing that you have created in pascal, I can't say, since you're not actually
installing them they won't use the _default.pif and you may not be able to create
a custom .pif file to run them. That's something you would have to play with. Dual
booting may be the answer you seek. If you wish to avoid having to deal with 3d
party boot managers to dual boot you would have to install 98 first and 2000 second
so 2000's boot manager would be able to do it's job. Otherwise you would have to
install a 3d party boot manager if you wish to install 98 second.
On Friday, January 11, 2002 at 8:03 pm, Andrew wrote:
>I have a question about My
>extra-cool DOS game won't run under Windows:
>
>
>I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
>compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
>These games refuse to run under Windows 2000 at all, instead (in the case of games)
>locking up while going through the initialization routines (eg. Doom's scrolling
>periods during init). In the case of my compiler, any attempts to run the compiled
>programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
>before I changed operating systems.
>Video is fine, as the compiler has no problems with it, and the games all use low-res
>modes or VESA drivers handled by the card itself. They all ran under Windows 98
>(exact same computer and parts).
>
>Is there any sort of work-around or fix I can use, seems to how I've never seen
an
>option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
>Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
>weeks, and I'll probably partition off a space for Windows 98 and the older programs,
>but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs
Saturday, January 12, 2002 at 12:03 pm Posted by Michael
(2800 messages posted)
There are two problems that I can see here:
Firstly, you need to set up environmental variables in Windows, not in autoexec.bat,
so DOS programs will require the autoexec.bat entries added manually in Windows.
Secondly, Windows 2000 denies you direct access to hardware that DOS based Windows
allows.
Are you having the problems compiling or compiling/running? If the problems are in
running, then I would suggest that the latter is at fault, but if the problems are
in compliling, it may be that the compiler just doesn't know where to find libraries,
etc. and thus it is the former.
On Friday, January 11, 2002 at 8:03 pm, Andrew wrote:
>I have a question about My
>extra-cool DOS game won't run under Windows:
>
>
>I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
>compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
>These games refuse to run under Windows 2000 at all, instead (in the case of games)
>locking up while going through the initialization routines (eg. Doom's scrolling
>periods during init). In the case of my compiler, any attempts to run the compiled
>programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
>before I changed operating systems.
>Video is fine, as the compiler has no problems with it, and the games all use low-res
>modes or VESA drivers handled by the card itself. They all ran under Windows 98
>(exact same computer and parts).
>
>Is there any sort of work-around or fix I can use, seems to how I've never seen
an
>option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
>Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
>weeks, and I'll probably partition off a space for Windows 98 and the older programs,
>but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs
Saturday, January 12, 2002 at 2:46 pm Posted by nick
(20 messages posted)
If its a dos game......run it in dos, get a boot disk from "bootdisk.com" or make
one with mouse drivers and boot from that, it will load quicker to! If i remember
right it wont work in win2000 because its somthing to do with the 16bit modules loaded.
Providing all your drives arent ntfs you will have no problem, best luck nick
[Reply or follow-up to this message]
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Runtime Error 200 - Division by Zero
Tuesday, January 15, 2002 at 8:37 pm Posted by Steven
(9 messages posted)
>programs trigger Runtime Error 200 - Division by Zero, ...
Quoting from here:
http://www.brain.uni-freiburg.de/~klaus/pascal/runerr200/
"All programs compiled with Borland Pascal 7 that use the system unit Crt (almost
all programs do that) abort with the error message "Runtime Error 200" on all fast
PCs, for example Pentium II with 233 MHz."
Some links:
http://www.google.com/search?hl=en&q=Runtime+Error+200+-+Division+by+Zero&btnG=Google+Search
[Reply or follow-up to this message]
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re: Older DOS programs
Wednesday, July 24, 2002 at 12:09 pm Posted by Leslie McGregor
(1 messages posted)
Ive got a lot of dos games(duke nukem 3d etc) that will work under windows 2000,
but just without the sound, but they only seem to work on a Fat32 filesystem not
NTFS.
[Reply or follow-up to this message]
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re: Runtime Error 200 - Division by Zero
Thursday, July 25, 2002 at 10:19 am Posted by Andrew
(3 messages posted)
Ah, that fixes one of the problems, thank you!
On Tuesday, January 15, 2002 at 8:37 pm, steven wrote:
>programs trigger Runtime Error 200 - Division by Zero, ...
>
>Quoting from here:
>http://www.brain.uni-freiburg.de/~klaus/pascal/runerr200/
>
>"All programs compiled with Borland Pascal 7 that use the system unit Crt (almost
>all programs do that) abort with the error message "Runtime Error 200" on all fast
>PCs, for example Pentium II with 233 MHz."
>
>Some links:
>http://www.google.com/search?hl=en&q=Runtime+Error+200+-+Division+by+Zero&btnG=Google+Search
>
[Reply or follow-up to this message]
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re: Older DOS programs
Thursday, August 8, 2002 at 2:16 pm Posted by GriSis
(1 messages posted)
try VDMSound DOS emulator. its great. you will solve your sound problems for dos
games and it has configurable dos options via win GUI (dont forget to install . Launchpad
for it from the same page).
http://ntvdm.cjb.net/
or
http://www.ece.mcgill.ca/~vromas/vdmsound/
On Wednesday, July 24, 2002 at 12:09 pm, Leslie McGregor wrote:
>Ive got a lot of dos games(duke nukem 3d etc) that will work under windows 2000,
>but just without the sound, but they only seem to work on a Fat32 filesystem not
>NTFS.
[Reply or follow-up to this message]
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re: Older DOS programs
Wednesday, September 11, 2002 at 2:52 pm Posted by Xander
(1 messages posted)
Then how do you tweak or edit these .PIF files
please tell me
thx
On Saturday, January 12, 2002 at 5:41 am, Curt R wrote:
> Generally you can get older legacy (DOS) programs to run in 2000 by tweaking
the
>_default.pif file or by creating a custom .pif file for the program. As for programs
>you're testing that you have created in pascal, I can't say, since you're not actually
>installing them they won't use the _default.pif and you may not be able to create
>a custom .pif file to run them. That's something you would have to play with.
Dual
>booting may be the answer you seek. If you wish to avoid having to deal with 3d
>party boot managers to dual boot you would have to install 98 first and 2000 second
>so 2000's boot manager would be able to do it's job. Otherwise you would have to
>install a 3d party boot manager if you wish to install 98 second.
>
[Reply or follow-up to this message]
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re: Older DOS programs
Monday, October 21, 2002 at 8:50 pm Posted by Andrew McRae
(1 messages posted)
Theres a nifty little program called "Dosbox" You can find it at http://dosbox.zophar.net/
It stil has some issues and isnt 100% but I got several old dos programs to run WITH
sound on my Win2000 machine.
on Friday, January 11, 2002 at 8:03 pm, Andrew wrote:
>I have a question about My
>extra-cool DOS game won't run under Windows:
>
>
>I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
>compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
>These games refuse to run under Windows 2000 at all, instead (in the case of games)
>locking up while going through the initialization routines (eg. Doom's scrolling
>periods during init). In the case of my compiler, any attempts to run the compiled
>programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
>before I changed operating systems.
>Video is fine, as the compiler has no problems with it, and the games all use low-res
>modes or VESA drivers handled by the card itself. They all ran under Windows 98
>(exact same computer and parts).
>
>Is there any sort of work-around or fix I can use, seems to how I've never seen
an
>option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
>Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
>weeks, and I'll probably partition off a space for Windows 98 and the older programs,
>but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs (nt/w2k/xp)
Sunday, November 17, 2002 at 8:23 pm Posted by Sergei Delov
(2 messages posted)
Try VDMSound : http://www.ece.mcgill.ca/~vromas/vdmsound/
or http://ntvdm.cjb.net/
Quote from the link:
VDMSound is a program that overcomes what has probably been the most exasperating
limitation of DOS boxes since Windows NT -- sound support. VDMSound is an open, plug-in
oriented platform that emulates an MPU-401 interface (for outputting high-quality
MIDI music), a SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.) implementation
(for digital sound effects and FM/AdLib music), as well as a standard game-port interface
(for playing games with joystick support). In development are improvements to the
existing joystick emulation, and possibly VESA support.
Worked for me for old Disney game Aladdin (P233 w2k + sb32 on my old comp).
[Reply or follow-up to this message]
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re: Older DOS programs
Saturday, January 4, 2003 at 4:13 pm Posted by Jon
(1 messages posted)
I can't be of any help with the compiler, but there's an engine for running the Id
games you mentioned under DOS. It's available at: http://legacy.newdoom.com/
I've had success running Doom 1 and 2 and Heretic with this, Hexen did not work,
and I haven't attempted Duke.
On Friday, January 11, 2002 at 8:03 pm, Andrew wrote:
>I have a question about My
>extra-cool DOS game won't run under Windows:
>
>
>I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
>compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
>These games refuse to run under Windows 2000 at all, instead (in the case of games)
>locking up while going through the initialization routines (eg. Doom's scrolling
>periods during init). In the case of my compiler, any attempts to run the compiled
>programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
>before I changed operating systems.
>Video is fine, as the compiler has no problems with it, and the games all use low-res
>modes or VESA drivers handled by the card itself. They all ran under Windows 98
>(exact same computer and parts).
>
>Is there any sort of work-around or fix I can use, seems to how I've never seen
an
>option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
>Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
>weeks, and I'll probably partition off a space for Windows 98 and the older programs,
>but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs
Tuesday, January 21, 2003 at 3:24 pm Posted by Guy
(5 messages posted)
I can't help with Duke, but for Id games you owe it to yourself to use windows-based
"source ports" like the excellent "Doomsay" running JDoom, JHeretic, etc.
Also ZdoomGL. They look so vastly much better, they look like "Unreal" (the game)
I don't know how you can STAND that pixelated 1995 320 by whatever DOS nonsense anymore.
Run, do not walk to Doomworld.com or do a google search for Jdoom.
If you don't have a 3D accelerated video card (unthinkable) Doom Legacy and Zdoom
both have hi-res software rendering modes. Disturbing how few people know this vital
fact.
[Reply or follow-up to this message]
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re: Older DOS programs
Tuesday, January 21, 2003 at 3:39 pm Posted by Guy
(5 messages posted)
I have Windows XP, and I can get sound on Duke Nukem 3D in a dos box in windows,
but I can no longer get my hi res vesa modes - 800 X 600.
The Id games are no problem because files are available from Doomworld.com and Doomsday
that make them windows-based games.
On Saturday, January 4, 2003 at 4:13 pm, Jon wrote:
>I can't be of any help with the compiler, but there's an engine for running the
Id
>games you mentioned under DOS. It's available at: http://legacy.newdoom.com/
>I've had success running Doom 1 and 2 and Heretic with this, Hexen did not work,
>and I haven't attempted Duke.
>
>
[Reply or follow-up to this message]
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re: Older DOS programs (nt/w2k/xp)
Thursday, January 30, 2003 at 8:06 pm Posted by Ken Satterfield
(1 messages posted)
Any possibility there is help out there for Windows ME users on this topic? I notice
your suggestion isn't compatible.
On Sunday, November 17, 2002 at 8:23 pm, Sergei Delov wrote:
>Try VDMSound : http://www.ece.mcgill.ca/~vromas/vdmsound/
>or http://ntvdm.cjb.net/
>
>Quote from the link:
>
VDMSound is a program that overcomes what has probably been the most exasperating
>limitation of DOS boxes since Windows NT -- sound support. VDMSound is an open,
plug-in
>oriented platform that emulates an MPU-401 interface (for outputting high-quality
>MIDI music), a SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.) implementation
>(for digital sound effects and FM/AdLib music), as well as a standard game-port
interface
>(for playing games with joystick support). In development are improvements to the
>existing joystick emulation, and possibly VESA support.
>
>Worked for me for old Disney game Aladdin (P233 w2k + sb32 on my old comp).
[Reply or follow-up to this message]
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re: Runtime Error 200 - Division by Zero ANOTHER PATCH
Monday, February 10, 2003 at 11:03 am Posted by Hilary Caws-Elwitt
(1 messages posted)
The patches on that page didn't work for me, but the one at:
http://www.kennedysoftware.ie/patchcrt.htm
finally fixed the problem. HTH.
On Tuesday, January 15, 2002 at 8:37 pm, steven wrote:
>programs trigger Runtime Error 200 - Division by Zero, ...
>
>Quoting from here:
>http://www.brain.uni-freiburg.de/~klaus/pascal/runerr200/
>
>"All programs compiled with Borland Pascal 7 that use the system unit Crt (almost
>all programs do that) abort with the error message "Runtime Error 200" on all fast
>PCs, for example Pentium II with 233 MHz."
>
>Some links:
>http://www.google.com/search?hl=en&q=Runtime+Error+200+-+Division+by+Zero&btnG=Google+Search
>
[Reply or follow-up to this message]
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re: Older DOS programs (nt/w2k/xp)
Monday, April 7, 2003 at 4:47 am Posted by Anneke Sicherer
(1 messages posted)
Can you tell mer the settings you used?
I get only a black screen.
I have w2000 and a soundblaster.
[Reply or follow-up to this message]
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re: Older DOS programs (nt/w2k/xp)
Wednesday, April 9, 2003 at 6:09 pm Posted by Sergei Delov
(2 messages posted)
Nothing special.
---aladdin.bat----
e:
cd \progra~1\vdmsound
dosdrv
cd\aladdin
aladdin
----
But itself Aladdin wants both EMS and XMS memory.
I created a shortcat to aladdin.exe, then set 1Mb of
EMS and 1Mb of XMS memory in shortcut properties/memory,
then changed shortcut target to aladdin.bat
Good luck.
On Monday, April 7, 2003 at 4:47 am, Anneke Sicherer wrote:
>Can you tell mer the settings you used?
>I get only a black screen.
>I have w2000 and a soundblaster.
[Reply or follow-up to this message]
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re: Older DOS programs
Thursday, April 17, 2003 at 12:41 pm Posted by david
(1 messages posted)
You need (doom legacy port) for run heretic, doom I and doom II
http://legacy.newdoom.com/
On Friday, January 11, 2002 at 8:03 pm, Andrew wrote:
>I have a question about My
>extra-cool DOS game won't run under Windows:
>
>
>I run Windows 2000 Professional, but have several older DOS programs such as a Pascal
>compiler and a few games such as Heretic, Hexen, Duke3D, Doom, etc.
>These games refuse to run under Windows 2000 at all, instead (in the case of games)
>locking up while going through the initialization routines (eg. Doom's scrolling
>periods during init). In the case of my compiler, any attempts to run the compiled
>programs trigger Runtime Error 200 - Division by Zero, even if they were compiled
>before I changed operating systems.
>Video is fine, as the compiler has no problems with it, and the games all use low-res
>modes or VESA drivers handled by the card itself. They all ran under Windows 98
>(exact same computer and parts).
>
>Is there any sort of work-around or fix I can use, seems to how I've never seen
an
>option for a startup disk in Windows 2000, and I doubt Creative makes SoundBlaster
>Live drivers for DOS. I'm planning on purchasing a new hard drive in the next few
>weeks, and I'll probably partition off a space for Windows 98 and the older programs,
>but there's got to be a better way than that.
[Reply or follow-up to this message]
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re: Older DOS programs
Monday, June 2, 2003 at 9:06 am Posted by Phaint
(4 messages posted)
I have windows XP as well, I was wondering how did you get sound to work for duke3d
on your pc?
I have tried downloading that VMDSOUND thing and it didnt work.
On Tuesday, January 21, 2003 at 3:39 pm, Guy wrote:
>I have Windows XP, and I can get sound on Duke Nukem 3D in a dos box in windows,
>but I can no longer get my hi res vesa modes - 800 X 600.
>The Id games are no problem because files are available from Doomworld.com and Doomsday
>that make them windows-based games.
>
>
[Reply or follow-up to this message]
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re: Older DOS programs
Tuesday, June 3, 2003 at 6:49 pm Posted by Guy
(5 messages posted)
The main thing about making your sound work in Duke 3D is any changes in your sound
card or it’s settings – more than whether you have XP or not. Sometimes you have
to go through Duke 3D setup application and keep selecting different sound cards
til you find one that works – usually “general midi” for music and “sound blaster
compatible” for sound, unless you have an Ensoniq, as I used to.
The official 3D realms website also has a link to a file you can run called “NO LFB”
– no linear frame buffer. This will restore 800X600 VESA modes which is crucial to
non-vomity graphics!!
On Monday, June 2, 2003 at 9:06 am, Phaint wrote:
>I have windows XP as well, I was wondering how did you get sound to work for duke3d
>on your pc?
>I have tried downloading that VMDSOUND thing and it didnt work.
>
>
[Reply or follow-up to this message]
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re: Older DOS programs
Tuesday, June 3, 2003 at 6:58 pm Posted by Guy
(5 messages posted)
By far the best source port for running all the ID games including Hexen is Doomsday
engine. Stunning, spectacular, includes 3D models! Even some for Hexen! Do a google
search on JDoom, Doomsday, http://www.doomsdayhq.com/news.php
Run and get it now!! Download files, follow instructions.
The source code for Duke 3D has FINALLY been released so a good Windows port with
gl should come out eventually. :-)
On Saturday, January 4, 2003 at 4:13 pm, Jon wrote:
>I can't be of any help with the compiler, but there's an engine for running the
Id
>games you mentioned under DOS. It's available at: http://legacy.newdoom.com/
>I've had success running Doom 1 and 2 and Heretic with this, Hexen did not work,
>and I haven't attempted Duke.
>
>
[Reply or follow-up to this message]
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re: Older DOS programs
Tuesday, June 3, 2003 at 9:48 pm Posted by Phaint
(4 messages posted)
Oh I already have tried all the ones in the menu and none work =(
They make a choppy crappy noise instead of the bowling ball hitting the pins.
I guess its because I am using my motherboards built in sound crap. Dont really have
a seperate sound card in it. =(
On Tuesday, June 3, 2003 at 6:49 pm, Guy wrote:
>The main thing about making your sound work in Duke 3D is any changes in your sound
>card or it’s settings – more than whether you have XP or not. Sometimes you have
>to go through Duke 3D setup application and keep selecting different sound cards
>til you find one that works – usually “general midi” for music and “sound blaster
>compatible” for sound, unless you have an Ensoniq, as I used to.
>The official 3D realms website also has a link to a file you can run called “NO
LFB”
>– no linear frame buffer. This will restore 800X600 VESA modes which is crucial
to
>non-vomity graphics!!
>
>
>
[Reply or follow-up to this message]
|
re: Older DOS programs
Tuesday, June 3, 2003 at 10:47 pm Posted by Guy
(5 messages posted)
I'm using the motherboard's built-in sound crap too. Maybe alot of us are. It's an
AC Via 97. I think the Duke sound settings I mentioned are the ones that work with
it. I got the bowling pins, etc. Maybe getting the least pricey of the Soundblaster
Audigy series would fix it. I've often wondered.
On Tuesday, June 3, 2003 at 9:48 pm, Phaint wrote:
>Oh I already have tried all the ones in the menu and none work =(
>They make a choppy crappy noise instead of the bowling ball hitting the pins.
>I guess its because I am using my motherboards built in sound crap. Dont really
have
>a seperate sound card in it. =(
>
>
[Reply or follow-up to this message]
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Kennedy Link
Wednesday, October 8, 2003 at 7:39 pm Posted by Tom Brown
(1 messages posted)
Great link, Hilary! It fixed a 1994 DOS application for me. :-)
- Tom
On Monday, February 10, 2003 at 11:03 am, Hilary Caws-Elwitt wrote:
>The patches on that page didn't work for me, but the one at:
>
>http://www.kennedysoftware.ie/patchcrt.htm
>
>finally fixed the problem. HTH.
>
>
>
[Reply or follow-up to this message]
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re: Older DOS programs
Saturday, September 24, 2005 at 8:36 am Posted by Marilyn Armstrong
(1 messages posted)
Hi Serge ... If this is the Serge I worked with at PDI, please respond. I lost my
address book when my hard drive crashed. I think I've found your address and phone
number, but I'd like to contact you via email and make sure it's you! Let me know,
please!
Marilyn
[Reply or follow-up to this message]
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re: Older DOS programs (nt/w2k/xp)
Monday, October 17, 2005 at 10:02 pm Posted by george
(1 messages posted)
Forget about VDM Sound, duke3d freezes during setup mode. VDM sound works beautifully
with The Dig and Full Throttle. Duke3D sound works in DosBox but is extremely slow.
On Sunday, November 17, 2002 at 8:23 pm, Sergei Delov wrote:
>Try VDMSound : http://www.ece.mcgill.ca/~vromas/vdmsound/
>or http://ntvdm.cjb.net/
>
>Quote from the link:
>
VDMSound is a program that overcomes what has probably been the most exasperating
>limitation of DOS boxes since Windows NT -- sound support. VDMSound is an open,
plug-in
>oriented platform that emulates an MPU-401 interface (for outputting high-quality
>MIDI music), a SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.) implementation
>(for digital sound effects and FM/AdLib music), as well as a standard game-port
interface
>(for playing games with joystick support). In development are improvements to the
>existing joystick emulation, and possibly VESA support.
>
>Worked for me for old Disney game Aladdin (P233 w2k + sb32 on my old comp).
[Reply or follow-up to this message]
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re: Older DOS programs (nt/w2k/xp)
Monday, February 6, 2006 at 9:26 pm Posted by John
(1 messages posted)
I found a Duke3d Port to windows. Works AWESOME under windows 2000!!!
http://jonof.edgenetwork.org/index.php?p=jfduke3d
BIG BIG improvement. Looks like they took the source and updated the sound/video
drivers to be directx.
It ROCKS. I can't stop playing this game (again) New life, can't wait to get a
LAN game going at work.
On Monday, October 17, 2005 at 10:02 pm, george wrote:
>Forget about VDM Sound, duke3d freezes during setup mode. VDM sound works beautifully
>with The Dig and Full Throttle. Duke3D sound works in DosBox but is extremely slow.
>
>
>
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re: Older DOS programs
Sunday, April 29, 2007 at 4:06 am Posted by jd clawson
(1 messages posted)
HAVE DISK THAT WILL WORK ON XP WINDOWS THINK IT WILL WORK HERE" JERRY
On Friday, January 11, 2002 at 10:20 pm, Lazerus wrote:
>There isn't, even the command prompt in Windows 2000 is an emulation of DOS and
not
>actual DOS. There is no work around for this, you'll need to dual boot with a 9x
>platform that still supports DOS. DOS has gone the way of the dinosaurs, won't
anything
>be running I bet in the next couple of years.
>
>Regards
>
>Lazerus
>
>
>
>
>
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re: Older DOS programs
Tuesday, May 1, 2007 at 7:12 pm Posted by EddieC
(1 messages posted)
JD - Where do I get my hands on that XP disk? I've got an old DOS business app that
I really miss having.
On Sunday, April 29, 2007 at 4:06 am, jd clawson wrote:
>
>HAVE DISK THAT WILL WORK ON XP WINDOWS THINK IT WILL WORK HERE" JERRY
>
>
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