re: Alternative S O L U T I O N
Sunday, February 29, 2004 at 10:03 am Windows XP Annoyances Discussion Forum
Posted by Maxxtazy
(2 messages posted)
Unfortunately I have to draw my words back and tell you that this did not solve my
problems completely. Although the game does not crash that much anymore, it still
crasches. :/ And AGP 2x didnt help... !"¤^*"#¤%&/&/#!&"#¤. Gonna rip my head off
now, for sure...
On Sunday, February 29, 2004 at 9:18 am, Maxxtazy wrote:
>I have a possible solutions for this problem. This is the case:
>
>I have been playing Call of Duty since last December and everything was fine until
>about a month ago when I started to get these C++ Runtime Errors out of the blue.
>After just seconds or sometimes a few minutes of playing the game first got unplayably
>sticky, then began the sound loops and finally the game crashed glamourously with
>this error.
>
>I have read a number of threads concerning the issue and trust me, I have tried
it
>all, including punching myself in the face several times. No luck. Then I read about
>this AGP speed solution and decided to try it. Actually I did not change the AGP
>speed (I kept it in 4x) but just turned the AGP Fast Write off and VOILA, that did
>the trick.
>
>At least after an intensive 30 minute bad-ass testing Call of Duty rolls nice n
smooth.
>AND with ALL the details set to maximum. CoD has never looked this nice and has
never
>rolled this smooth before.
>
>I also recommend to use manufacturers drivers instead of the ones from chipset provider:
>guaranteed compatability.
>
>I hope this is helpful for someone else too.
>
>My system configuration:
>WinXP Pro,
>AMD Athlon TB 1400MHz,
>512 MB DDR-RAM,
>Elsa Gladiac 920 GeForce3 64MB,
>Epox 8K7A+.
>
>
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All messages in this thread [show all]
 |  |  |  | Answer (SirYoink: Sun, Oct 5, 2003, 9:26 pm) |
 |  |  | thanks (Stephan: Fri, Oct 17, 2003, 8:59 am) |
 |  |  |  | re: Alternative S O L U T I O N (Maxxtazy: Sun, Feb 29, 2004, 10:03 am) |
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